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Isometric 'n' Hexagonal Maps Part II

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GameDev.net - Isometric 'n' Hexagonal Maps Part II http://www.gamedev.net/reference/articles/article748.asp Isometric 'n' Hexagonal Maps Part II GameDev.net Isometric 'n' Hexagonal Maps Part II Putting People, Creatures, Items, etc on Iso/Hex Maps, and still having it come out correctly by TANSTAAFL 04APR1998 Introduction A. B. C. D. li>Z Order Objects That Go Out of a Tile's Bounds The Need For Speed Resolving Confusion from Part I Introduction Hi! Welcome back to Iso/Hex maps. In this tutorial, we will be discussing how to place objects (creatures, items, whatever) onto a Iso/Hex map. T

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