GameDev.net - Isometric 'n' Hexagonal Maps Part II
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Isometric 'n' Hexagonal Maps Part II
GameDev.net
Isometric 'n' Hexagonal Maps Part II
Putting People, Creatures, Items, etc on Iso/Hex Maps, and still having it come out correctly by TANSTAAFL 04APR1998 Introduction A. B. C. D. li>Z Order Objects That Go Out of a Tile's Bounds The Need For Speed Resolving Confusion from Part I
Introduction
Hi! Welcome back to Iso/Hex maps. In this tutorial, we will be discussing how to place objects (creatures, items, whatever) onto a Iso/Hex map. T
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